Digimon Story Super Xros Wars Blue Vs Red
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ROM Hack Digimon Story: Super Xros Wars Blue & Red Translation
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This thread is dedicated to the translation (Japanese to English) of Digimon Super Xros Wars: Blue released by Bandai in 2011 on the Nintendo DS.
For updates regarding the translation of Digimon Story: Lost Evolution, please head to https://gbatemp.net/threads/digimon-story-lost-evolution-translation-project.323038/ .
The format of the Xros Wars files inside of the ROM are similar to the ones found in Digimon Story: Lost Evolution. Programmer Normmatt has provided some tools to unpak these files. Since the source was not available for these tools, I have created my own and made it open-source for anyone to add/edit features.
https://github.com/Kaidou-Shinobu/DigiPak
The executable and source are available on the github page.
For translation of the graphics, another tool has been made to match the map, tile, and palette files automatically and batch them into a narc archive using narctools. From there you can simply use Tinke v0.9.0 to open the files, export/import to/from another graphic format. *It's currently not ready for use, but you can use the DigiPak tool to at least pull the relevant files.*
https://github.com/Kaidou-Shinobu/Digimon_NDS_GraphicMapper
The executable and source are available on the github page.
This project will be considered as open-community. Anyone who is able and willing to contribute is welcome.
Proof of Concept:
Latest video:
Special Thanks to:
The previous and current Lost Evolution teams. Normmatt's edited fonts and PAK decompression algorithms. Provides a solid foundation for the work on this game.
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Thanks for the kind words, everyone. We've worked hard on it this week. KHeartz has provided a video update containing first scene. I have posted it in the first post.
Looking great so far! I liked the -cu endings from cutemon, (I think ~kyu fits better but that's personal taste) and the use of Xros Loader. Also poor zenjiro xD.Curious about the text at the begining of the game, before the scene with the starmon and pickmon, I take it those are graphics right?
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Looking great so far! I liked the -cu endings from cutemon, (I think ~kyu fits better but that's personal taste) and the use of Xros Loader. Also poor zenjiro xD.Curious about the text at the begining of the game, before the scene with the starmon and pickmon, I take it those are graphics right?
The graphical text you see upon startup was already naturally in English (fortunately for us)
From KHeartz (who did the translation from this scene):
I thought about using "Kyu" for Cutemon sound, but I wasn't sure if that idea would get across to the reader; I will try it to see how it looks like in-game.
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Looking for anyone who can do some work on the graphics, nothing *too* technical is needed. Just being able to draw pretty things with limited colors is OK.
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The attached file allows you to edit the special PAK files in the rom (with details on how to do it is on the github page). It's important to note: that file is is NOT the patch. It's useful for people who want to contribute to the project.Hello. May i know. How to view the attachment? I cant view it. Please help me.
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when it will be ready for translation or an alpha patch ? Long time i wait for this
No projected date. There's also no plan for a public alpha release.
Any news about the project?
No updates for the past couple of months since I'm the only one working on the project at the moment. I'm also finishing up my degree in the next couple of weeks and moving to a new residence. I'll work on updates whenever I have chance to settle down. Should hope to have a video or two sometime in late June.
I occasionally make some announcements/details of some updates on my twitter as well.
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Source: https://gbatemp.net/threads/digimon-story-super-xros-wars-blue-red-translation.493459/
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